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Apocalunch: Rush!

Location

Los Angeles, CA

Date

January 2025 - Present

Project type

Independent Project being developed @ USC

Role

As one of two Lead Designers and Producers for this project, I'm responsible for overseeing design and ensuring that it reflects the action-packed and greasy standard we strive for. As we're working with a small team of 9 people, I am in charge of maintaining clear communication with all of our members, assigning tasks, assessing deliverables, and providing direction across all the disciplines involved in the project. While I laid out the original gameplay concept of what was known as 'Burgz' at the time, with the help of my friends, it evolved into what we know as Apocalunch: Rush today.

Description

APOCALUNCH RUSH! is a first-person tower defense action shooter cooking hybrid about a starving post-grad artist named Dot serving up burgers amid the zombie apocalypse, seeking reprieve from her monthly student loan payments in a broken job market. Although we tried to pitch Apocalunch for the USC Games Advanced Games Projects, it sadly wasn't accepted, so we decided to take matters into our own hands and cook this burger home-made style through the CTIN-492 Experimental class offered at USC.

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